Transparency

How the Honor Index works

The Honor Index counts only real, hard-won silverware — fully transparent and reproducible by hand, with no black box and no penalty for winning more. Here is every step.

Honor Index (counting the trophies)

HonorScore = Σ ( base × bucket × share )
  • base — each honor's base value, set by prestige and scarcity (table below).
  • Team titlesChampionships, weighted by event tier
  • Individual awardsMVPs & All-Pro selections, scaled by vote share
  • Deep runsFinals appearances that fell short of the title

Vote share applies only to individual awards: a unanimous MVP counts fully, a narrow vote counts proportionally. It is summable across a career, so five dominant MVP seasons read as more than five split ones.

No diminishing returns: every repeat win of an honor adds full value — dominance is only ever rewarded.

Every title and win is recorded individually at its real year and laid out year-by-year on the career timeline — career totals are never collapsed onto one season.

Stature & Era Strength (the reputation lens)

Stature = base × ( 1 ± 12% · eraStrength )

An optional lens, fully separate from the trophy-based Honor Index, capturing all-time standing and influence (toggle it on the leaderboard).

  • Base — a curated GOAT-consensus rating where authored, else derived from the player's Honor-Index percentile.
  • Era strength — the percentile density of decorated rivals whose prime overlapped yours (median player = 50).

Crucially this is one-pass (honor scores → era density → stature) and never feeds back into the Honor Index — no circular dependency; capped at ±12%.

Worked example

How the current No. 1, Faker, builds a score of 9,702:

World Champion ×66,000
Regional Champion ×101,300
MSI Champion ×2600
Worlds Finalist ×2600
All-Pro First Team ×7280
EWC Champion250
Asian Games Gold250
Worlds Finals MVP220

Weights by achievement

The base value of every honor in this sport, calibrated by event prestige and scarcity — the base term in the formula above.

AchievementBucketTierBase points
World ChampionTeam titlesS1000
MSI ChampionTeam titlesS300
Worlds FinalistDeep runsS300
EWC ChampionTeam titlesA250
Asian Games GoldTeam titlesA250
Worlds Finals MVPIndividual awardsS220
First Stand ChampionTeam titlesA200
Regional ChampionTeam titlesA130
Mid-Season CupTeam titlesA120
MSI MVPIndividual awardsS120
Regional FinalistDeep runsA45
All-Pro First TeamIndividual awardsA40
Regular Season MVPIndividual awardsA38
Regional Finals MVPIndividual awardsA35
All-Pro Second TeamIndividual awardsB18
All-Pro Third TeamIndividual awardsB8

Weighting presets

Multipliers applied per bucket. Switch presets on the leaderboard to re-rank instantly.

Balanced

Team titles×1
Individual awards×1
Deep runs×1

Titles purist

Team titles×1.5
Individual awards×0.45
Deep runs×0.7

Individual brilliance

Team titles×0.7
Individual awards×1.7
Deep runs×0.5

Comparison dimensions

The head-to-head radar maps six facets, each scaled 0–100 against the strongest player.

InternationalInternational titles — world & continental crowns and their MVPs.
DomesticRegional league titles, domestic finals, and finals MVPs.
IndividualIndividual awards (MVP / Player of the Year), scaled by vote share.
Deep runsDeep runs that fell just short — finals reached without the trophy.
PeakThe single most decorated season or year of the career.
LongevityCareer span and the number of decorated seasons.

Data & sourcing

Illustrative dataset for this prototype — honors are approximate and seeded by hand, not yet synced from Leaguepedia.

Production data will sync from Leaguepedia's Cargo tables (CC BY-SA), reconciled against Wikidata IDs, with traditional sports added later through a sport-agnostic achievement model.