Transparency
How the Honor Index works
The Honor Index counts only real, hard-won silverware — fully transparent and reproducible by hand, with no black box and no penalty for winning more. Here is every step.
Honor Index (counting the trophies)
HonorScore = Σ ( base × bucket × share )- base — each honor's base value, set by prestige and scarcity (table below).
- Team titles — Championships, weighted by event tier
- Individual awards — MVPs & All-Pro selections, scaled by vote share
- Deep runs — Finals appearances that fell short of the title
Vote share applies only to individual awards: a unanimous MVP counts fully, a narrow vote counts proportionally. It is summable across a career, so five dominant MVP seasons read as more than five split ones.
No diminishing returns: every repeat win of an honor adds full value — dominance is only ever rewarded.
Every title and win is recorded individually at its real year and laid out year-by-year on the career timeline — career totals are never collapsed onto one season.
Stature & Era Strength (the reputation lens)
Stature = base × ( 1 ± 12% · eraStrength )An optional lens, fully separate from the trophy-based Honor Index, capturing all-time standing and influence (toggle it on the leaderboard).
- Base — a curated GOAT-consensus rating where authored, else derived from the player's Honor-Index percentile.
- Era strength — the percentile density of decorated rivals whose prime overlapped yours (median player = 50).
Crucially this is one-pass (honor scores → era density → stature) and never feeds back into the Honor Index — no circular dependency; capped at ±12%.
Worked example
How the current No. 1, Michael Jordan, builds a score of 12,493:
Weights by achievement
The base value of every honor in this sport, calibrated by event prestige and scarcity — the base term in the formula above.
| Achievement | Bucket | Tier | Base points |
|---|---|---|---|
| NBA Most Valuable Player | Individual awards | S | 600 |
| NBA Championship | Team titles | S | 480 |
| Finals MVP | Individual awards | S | 360 |
| ABA Most Valuable Player | Individual awards | A | 300 |
| EuroLeague MVP | Individual awards | A | 250 |
| ABA Championship | Team titles | A | 240 |
| EuroLeague | Team titles | A | 220 |
| Olympic Gold | Team titles | A | 180 |
| Defensive Player of the Year | Individual awards | A | 160 |
| All-NBA First Team | Individual awards | A | 150 |
| FIBA World Cup | Team titles | A | 130 |
| EuroBasket Gold | Team titles | B | 110 |
| Scoring Title | Individual awards | A | 110 |
| NBA Finals (runner-up) | Deep runs | B | 90 |
| All-NBA Second Team | Individual awards | B | 75 |
| Rookie of the Year | Individual awards | B | 70 |
| All-Defensive First Team | Individual awards | B | 55 |
| NBA All-Star | Individual awards | B | 42 |
| All-NBA Third Team | Individual awards | B | 40 |
| Statistical Title (ast/reb/stl/blk) | Individual awards | B | 35 |
Weighting presets
Multipliers applied per bucket. Switch presets on the leaderboard to re-rank instantly.
Balanced
preset.rings
Individual brilliance
Comparison dimensions
The head-to-head radar maps six facets, each scaled 0–100 against the strongest player.
Data & sourcing
Illustrative dataset for this prototype — honors are approximate and seeded by hand, not yet synced from Leaguepedia.
Production data will sync from Leaguepedia's Cargo tables (CC BY-SA), reconciled against Wikidata IDs, with traditional sports added later through a sport-agnostic achievement model.